As the GMA 3600 etc is in fact a POWERVR SGX545 I did a site search of Imagination Technologies to see if they didn't perhaps have a better driver for the n2600. =-XjQW6TYN4mJgQbWlJGgAw&q=site%3Awww.imgtec.com+POWERVR+SGX545+windows+driver+download&oq=site%3Awww.imgtec.com+POWERVR+SGX545+windows+driver+download&gs_l=psy-ab.3...4379546.4392400.0.4393542.17.17.0.0.0.0.444.4784.3-13j1.14.0....0...1.1.64.psy-ab..3.0.0....0.Pjz8X781k0E
Intel Graphics Media Accelerator 3600 Series Windows Xp Driver 34
You should put up a BIG WARNING to people planning to use these graphincs chips in linux! Most intel graphics have excellent linux support, but the gma500 and now recently gma3600 and gma3650 have really poor support and closed source drivers.
What the linux/freebsd community would love would be a graphics card that comes with linux support. I was just about to buy an intel D2700 board the other day because it was fanless, has an intel NIC, and could play 1080p. Then I found out the graphics chip it has doesn't have useable linux drivers. This is basically unacceptable for me... I'l gonna have to wait until Intel HD graphics make it into a fanless motherboard or just go AMD.
Hi, regarding the compatibility of the GMA 3600 series hardware in Linux I'd like to know if there will be a release of the source code or a source closed proprietary driver (like MeeGo/Tizen) or Linux users should be advised not to buy Intel hardware in the future.
Qualcomm develops and manufactures the Adreno (former ATI Imageon) GPU series, mostly as part of their Snapdragon (system on chip). In 2012, Phoronix and Slashdot reported that Rob Clark was working on reverse-engineering drivers for the Adreno GPU series.[64][65] Clark wrote in a referenced blog post that he is doing the project in his spare time, and that the Qualcomm platform was his only viable target for working on open 3D graphics since his employers (Texas Instruments and Linaro) were affiliated with the Imagination PowerVR and ARM Mali cores which would otherwise have been his primary targets, and that he already had working command streams for 2D support, and that 3D commands seemed to have the same characteristics.[66] The driver code was published on Gitorious under the namefreedreno.[67] It has since been moved to Mesa.[68][69] In 2012, a working shader assembler was completed[70] and demonstration versions were developed for texture mapping[71] and phong shading[72]using the reverse-engineered shader compiler. At FOSDEM, February 2, 2013, Clark demonstrated Freedreno with support for Gallium3D running desktop compositing, the XBMC media player and Quake III Arena.[73] As of September 2013, freedreno has been adopted into mainline Linux, and will be part of Linux 3.12.[74]
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